Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. All sample programs in the text strive to achieve low cohesion and
Title | : | Learning Java Through Games |
Author | : | |
Rating | : | 4.53 (188 Votes) |
Asin | : | 1466593318 |
Format Type | : | Paperback |
Number of Pages | : | 386Pages |
Publish Date | : | 2015-8-23 |
Language | : | English |
Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. All sample programs in the text strive to achieve low cohesion and high couplingthe hallmarks of well-designed code. Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. Many programs are refactored multip
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